Zygizo
Zygizo - A tower-defence puzzle game.
Stop blocks from reaching the exit. Choose from a variety of towers that automatically fires on blocks as they come within range. Use walls to shape the path blocks take.
Red/Green/Yellow walls allow blocks of the same color to pass through. | |
Painter tiles allow blocks to change their color, but they will only do so if it shortens their path (or if it is needed to reach the exit). |
Placing walls strategically and forcing blocks to change color can extend the path they have to take greatly.
Tower Types
Basic towers Cheap single target projectile towers. Default version: Medium range and the best damage to gold ratio of all single target direct damage towers. Heavy version: Poor rate of fire and damage to gold ratio, but the best range in the game. | |
Flame towers Cone shaped area of effect attack. Very short range but very powerful against groups of blocks. Weak against single targets. | |
Roulette towers Low range. Fires in all directions without aiming. Very powerful when surrounded by blocks. Terrible against single targets. Default version: Very powerful when always surrounded by blocks. Slow version: Mediocre damage. temporarily slows the blocks that get hit. | |
Laser towers Single target towers. Default version: Medium range and second best damage to gold ratio of all single target direct damage towers. Slow version: Medium range. Mediocre damage. Temporarily slows targets. Poison version: Very short range. Very high damage but applied over time. Heavy version: Long range and high damage but poor damage to gold ratio. | |
Rocket towers Area of effect tower. Default version: Long range. Powerful against groups of enemies. Slow version: Medium range. Decent damage against groups of enemies. Temporarily slows all blocks near impact. Poison version: Medium range. Extremely powerful against groups of enemies where the poison is then allowed to run its course. |
Block Types
Basic block: 150 hit points | |
Fast block: 100 hit points. 50% faster than basic blocks. | |
Splitter block: 250 hit points. When killed it spawns two small blocks. Slow or poison effects do not carry over. | |
Small block: 150 hit points | |
Container block: 200 hit points. When killed it attempts to spawn a basic block of its secondary color (red in the example picture). Slow or poison effects do not carry over. | |
Heavy block: 1000 hit points |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Zygizo |
Genre | Puzzle |
Made with | Rust |
Tags | Tower Defense |
Average session | About a half-hour |
Inputs | Mouse |
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