Zygizo - A tower-defence puzzle game.

Stop blocks from reaching the exit. Choose from a variety of towers that automatically fires on blocks as they come within range. Use walls to shape the path blocks take.

Red/Green/Yellow walls allow blocks of the same color to pass through.
Painter tiles allow blocks to change their color, but they will only do so if it shortens their path (or if it is needed to reach the exit).

Placing walls strategically and forcing blocks to change color can extend the path they have to take greatly.


Tower Types

Basic towers

Cheap single target projectile towers.

Default version: Medium range and the best damage to gold ratio of all single target direct damage towers.

Heavy version: Poor rate of fire and damage to gold ratio, but the best range in the game.
Flame towers

Cone shaped area of effect attack.

Very short range but very powerful against groups of blocks.

Weak against single targets.
Roulette towers

Low range. Fires in all directions without aiming. Very powerful when surrounded by blocks. Terrible against single targets.

Default version: 
Very powerful when always surrounded by blocks.

Slow version: Mediocre damage. temporarily slows the blocks that get hit. 
Laser towers

Single target towers.

Default version: Medium range and second best damage to gold ratio of all single target direct damage towers.

Slow version: Medium range. Mediocre damage. Temporarily slows targets.

Poison version: Very short range. Very high damage but applied over time.

Heavy version: Long range and high damage but poor damage to gold ratio.
Rocket towers

Area of effect tower.

Default version: Long range. Powerful against groups of enemies.

Slow version: Medium range. Decent damage against groups of enemies. Temporarily slows all blocks near impact.

Poison version: Medium range. Extremely powerful against groups of enemies where the poison is then allowed to run its course.


Block Types

Basic block: 150 hit points
Fast block: 100 hit points. 50% faster than basic blocks.
Splitter block: 250 hit points.

When killed it spawns two small blocks.

Slow or poison effects do not carry over.
Small block: 150 hit points
Container block: 200 hit points.

When killed it attempts to spawn a basic block of its secondary color (red in the example picture).

Slow or poison effects do not carry over.
Heavy block: 1000 hit points


StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorZygizo
GenrePuzzle
Made withRust
TagsTower Defense
Average sessionAbout a half-hour
InputsMouse

Leave a comment

Log in with itch.io to leave a comment.